I have a 2D shoot them up with Z = UP / X = Right & Left / Y = constant value
→ I’ve made a “Spawner BluePrint” in which i have two “Set timer by function name”, with a X Time value
→ This timers spawn simple “Cube BluePrint” i’ve made, with randoms “X axis” clamped at certain value in order to keep a minimum distance between this two “Cube BluePrints”
→ This two “Cube Blueprints” move to a lower Z position in a Y Time value (With move component to assign into the Cube Blueprint when “Begin play” )
The problem is : When **X (“Time” value of the “Set timer by function name”****) **value is too low (for exemple 0.03), the cubes don’t spawn and/or travel true “Z axis” correctly.
For information, Y value is relative to X value (When X is low, i lower Y Time value), in order to make the BluePrint Cube stay near each others. [HR][/HR]
This is what it looks like when X is too low (here 0.03) and **Y **= 1 seconds
This is what it looks like when X is NOT too low (here 0.33) and **Y **= 9 seconds :
My question is :
How can i do in order to make this more precise ?
I can’t figure out how i can fix that [HR][/HR]
The “Cube blueprint” :
And finaly, the Spawner BluePrint, who spawn the two “Cube Blueprint” :
**FULL SIZE SCREENSHOT HERE **-----> https://forums.unrealengine.com/file…4&d=1602329411
**Thanks a lot **to everyone for help & for your time, please tell me if something is not clear, or if more information is needed.