Hi Astrotronic, thank you for responding. I’m currently using a sequence where the camera moves along a rig rail and switches levels with the help of an event trigger at the end of the sequence in that level. After adding a VR template to my project, I can see the sequence being played through VR preview option. However, the user has to be in a particular position to follow along. I want the VR Pawn to be spawned in the same position the camera is in despite how the headset is positioned in real.
For the headset mesh - do you have an extra VR_Pawn placed in the scene? (The pawn you’re spawning as might be set in the ‘Game mode’)
I don’t have it added in the scene, however it is a part of the project settings where default pawn is set to the VR Pawn. I’ve not made any changes to the VR Pawn blueprint and it’s the same as in the starter pack.