# Set the rotation (Yaw) while using HMD

**URL:** <https://forums.unrealengine.com/t/set-the-rotation-yaw-while-using-hmd/345457>\
**Category:** Community & Industry Discussion\
**Tags:** rotation, unreal-engine, hmd, Oculus-Rift, question\
**Created:** [January 27, 2016, 5:57pm UTC](https://forums.unrealengine.com/t/set-the-rotation-yaw-while-using-hmd/345457 "2016-01-27T17:57:51Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_437ed44a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_437ed44a](https://forums.unrealengine.com/u/anonymous_user_437ed44a)\
**Post date:** [January 27, 2016, 5:57pm UTC](https://forums.unrealengine.com/t/set-the-rotation-yaw-while-using-hmd/345457/1 "2016-01-27T17:57:51Z")

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Hello,

I want to set the location and rotation manually (Spawnpoint). Location is no problem. Without HMD, I just use for rotation “set control rotation” and it works, but with HMD there is no difference in rotation.  
I tried working with “set actor rotation” and “reset orientation and position”, but nothing works.

My hmd is oculus dk2

Greetings

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [January 27, 2016, 8:11pm UTC](https://forums.unrealengine.com/t/set-the-rotation-yaw-while-using-hmd/345457/2 "2016-01-27T20:11:26Z")

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Hello ,

After looking into this issue I was unable to come up with a workaround for this issue, however I was able to find that it is a known issue (UE-21676) and that it has been reported to the developers for further consideration. I will be sure to bump up the community interest for this issue. Thank you for your time and information.

Make it a great day
