In a Blendspace, is there a way to set the Target Weight Interpolation Speed through c++ ?
It is defined in UBlendSpaceBase.h:
/** * Target weight interpolation. When target samples are set, how fast you'd like to get to target. Improve target blending. * i.e. for locomotion, if you interpolate input, when you move from left to right rapidly, you'll interpolate through forward, but if you use target weight interpolation, * you'll skip forward, but interpolate between left to right */ UPROPERTY(EditAnywhere, Category = SampleInterpolation) float TargetWeightInterpolationSpeedPerSec;
But i can’t find a way to get to it in c++.
I’m using an UAnimeSingleNodeInstance and this class doesn’t seem to give acces to the parameter nor to a BlendSpace.
Any idea ?