set sinulate physic problem

Hi all,

I have a breakable object (a window) that should break on a specific time during a Matinee sequence.

I used the attached blueprint in the level blueprint to enable the physic, triggered by an event in the matinee timeline.

The problem is that the object break before that moment, because it is touched by a RadialForceActor used to break an other mesh.

If the physic is enabled only later (as per my blueprint) why is it still affected by the RadialForceActor?

Thank you for your input

Never worked with it before. Isnt there an ignore actors function?

Thank you, I will have a look