# set project to VR without migrating

**URL:** <https://forums.unrealengine.com/t/set-project-to-vr-without-migrating/761418>\
**Category:** XR Development\
**Tags:** migrate, vr-template, unreal-engine, question\
**Created:** [February 1, 2023, 2:53pm UTC](https://forums.unrealengine.com/t/set-project-to-vr-without-migrating/761418 "2023-02-01T14:53:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ritterbecks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ritterbecks/32/593546_2.png) [@Ritterbecks](https://forums.unrealengine.com/u/Ritterbecks)\
**Post date:** [February 1, 2023, 2:53pm UTC](https://forums.unrealengine.com/t/set-project-to-vr-without-migrating/761418/1 "2023-02-01T14:53:04Z")

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Hi there,

I see a lot of tutorials about people viewing their projects in VR by migrating their previously made level to the VR template.

As far as i understand it can also be done by adding the VR content pack to your existing project, but what do i need to do next for for me to be able to preview my project in vr?

one of them is changing the gamemode override to “VRGameMode”, but i dont know what other things i need to do.

Cheers,

Philip

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**Author:** ![VictorLerp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/victorlerp/32/738381_2.png) [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Post date:** [February 1, 2023, 5:09pm UTC](https://forums.unrealengine.com/t/set-project-to-vr-without-migrating/761418/2 "2023-02-01T17:09:31Z")

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Hi @Ritterbecks. See my response in your other thread: [FP level import in VR template looks off - #5 by VictorLerp](https://forums.unrealengine.com/t/fp-level-import-in-vr-template-looks-off/759756/5)
