# Set Playback Position Node Updates Timeline

**URL:** <https://forums.unrealengine.com/t/set-playback-position-node-updates-timeline/316935>\
**Category:** Community & Industry Discussion\
**Tags:** timeline, position, unreal-engine, update, question\
**Created:** [April 30, 2015, 3:13am UTC](https://forums.unrealengine.com/t/set-playback-position-node-updates-timeline/316935 "2015-04-30T03:13:59Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Wicked](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Wicked](https://forums.unrealengine.com/u/Wicked)\
**Post date:** [April 30, 2015, 3:13am UTC](https://forums.unrealengine.com/t/set-playback-position-node-updates-timeline/316935/1 "2015-04-30T03:13:59Z")

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Basically using the set playback position node to set a new time position for a timeline causes that timeline to fire an update regardless of whether or not FireEvents is checked. Is this supposed to be this way?

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [April 30, 2015, 7:13pm UTC](https://forums.unrealengine.com/t/set-playback-position-node-updates-timeline/316935/2 "2015-04-30T19:13:29Z")

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Hi Wicked,

Thank you for the report. I’ve entered this as JIRA UE-14773 and our developers will be investigating it further. We will post back here with updates as we have them.

Cheers,

TJ

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [May 13, 2015, 5:47pm UTC](https://forums.unrealengine.com/t/set-playback-position-node-updates-timeline/316935/3 "2015-05-13T17:47:37Z")

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Hi Wicked,

This has been fixed in our latest internal build. The original issue where ‘Fire Event’ was firing on false was actually the intended functionality. However, our developers added an additional option to give you more flexibility to control on-update. You will see this change in a future update.

![42561-timeline01.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/d/7/5d71a90ec30d4cb387eac975657a5274a8eed0f1.jpeg)

Cheers,

TJ

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**Author:** ![Wicked](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Wicked](https://forums.unrealengine.com/u/Wicked)\
**Post date:** [May 20, 2015, 6:25am UTC](https://forums.unrealengine.com/t/set-playback-position-node-updates-timeline/316935/4 "2015-05-20T06:25:10Z")

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Oh nice that should come in handy thanks.
