# Set play rate affect / squeeze camera path 

**URL:** <https://forums.unrealengine.com/t/set-play-rate-affect-squeeze-camera-path/2653012>\
**Category:** Blueprint\
**Tags:** unreal-engine, level, Blueprint, question\
**Created:** [September 2, 2025, 1:11pm UTC](https://forums.unrealengine.com/t/set-play-rate-affect-squeeze-camera-path/2653012 "2025-09-02T13:11:24Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![nocolette](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nocolette](https://forums.unrealengine.com/u/nocolette)\
**Post date:** [September 2, 2025, 1:11pm UTC](https://forums.unrealengine.com/t/set-play-rate-affect-squeeze-camera-path/2653012/1 "2025-09-02T13:11:25Z")

</div>

Encountering issue when Set play rate function.  
When setting a different play rate, my camera path is “squeeze” and don’t follow the original path I created in my level sequence.

Does anyone know how to solve the issue?  
I’ve been trying different approach but none of them works

Any help would be very appreciated!
