Set niagara static mesh at runtime?

With the “Set Niagara Static Mesh Directly”, you can change the mesh used for particles location, not the shape of the particles itself. I’ve been digging around for a while, and it seems to me there’s no way to bind the mesh renderer values to user variables in order to access them from blueprints. So I guess you’ll have to duplicate the system, set a new mesh, and just switch between systems at runtime.

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