Set mesh to render to only 1 eye for Rift?

Is there any way to set a static mesh to render only in 1 eye for the Rift? In Unity, this was fairly easy as there was a camera for each eye, but I haven’t found any similar method for UE4.


Answered this by mistake in your other thread.

To do this properly, you would really need to edit the source.
Otherwise, offsetting it based on the head offset and IPD is the best you can do.

Ahh - understood. Ok, I’ll take a look at the source next. If anyone has thoughts on general approach, much appreciated.