# Set Maximum Texture Size missing in Blueprint Editor

**URL:** <https://forums.unrealengine.com/t/set-maximum-texture-size-missing-in-blueprint-editor/571390>\
**Category:** Blueprint\
**Tags:** Editor-Utility, unreal-engine, Blueprint, question, UE4-27\
**Created:** [June 1, 2022, 7:56am UTC](https://forums.unrealengine.com/t/set-maximum-texture-size-missing-in-blueprint-editor/571390 "2022-06-01T07:56:28Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![tilt1761](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tilt1761](https://forums.unrealengine.com/u/tilt1761)\
**Post date:** [June 1, 2022, 7:56am UTC](https://forums.unrealengine.com/t/set-maximum-texture-size-missing-in-blueprint-editor/571390/1 "2022-06-01T07:56:28Z")

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Hi there,

i’m trying to build an Editor Utility Blueprint to set Maximum Texture Size on selected Texture Assets. Unfortunately, the one setter I need seems to be missing in the Blueprint Editor.

“Get Maximum Texture Size” is available but no “Set Maximum Texture Size”.

Thanks in advance for the help!

(I’m working on a 4.27 custom build, but the nodes should be the same as non-custom)

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**Author:** ![Naocan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Naocan](https://forums.unrealengine.com/u/Naocan)\
**Post date:** [June 1, 2022, 10:38am UTC](https://forums.unrealengine.com/t/set-maximum-texture-size-missing-in-blueprint-editor/571390/2 "2022-06-01T10:38:10Z")

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It is a public variable so you can write a C++ function without even having to alter the engine code.

If you have to have the get node though, simply mark it as BlueprintReadWrite in your custom build.

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**Author:** ![tilt1761](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tilt1761](https://forums.unrealengine.com/u/tilt1761)\
**Post date:** [June 1, 2022, 11:07am UTC](https://forums.unrealengine.com/t/set-maximum-texture-size-missing-in-blueprint-editor/571390/3 "2022-06-01T11:07:29Z")

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Thanks for the reply,  
i just figured out that a “Set Editor Property” node with “MaxTextureSize” as prop will do the job as well.

I’m new to this, so sorry if the question was rather nooby ^^

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**Author:** ![Huiro03](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Huiro03](https://forums.unrealengine.com/u/Huiro03)\
**Post date:** [January 12, 2023, 10:23am UTC](https://forums.unrealengine.com/t/set-maximum-texture-size-missing-in-blueprint-editor/571390/4 "2023-01-12T10:23:30Z")

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Find “Resize Texture”

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**Author:** ![FullHPetroL](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FullHPetroL](https://forums.unrealengine.com/u/FullHPetroL)\
**Post date:** [February 23, 2025, 5:12am UTC](https://forums.unrealengine.com/t/set-maximum-texture-size-missing-in-blueprint-editor/571390/5 "2025-02-23T05:12:55Z")

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Hi!  
Could you, please, provide an example of “get editor property” node working? I can’t figure out what am I doing wrong
