Set location problem


I want move a mesh to his left, i do this simple with something like “mesh->get world location->Set world location” and modified in this case the Y position, then move to the left, that work… easy but if i change the rotation of the actor that mesh of course not work like i want ,
how can do this for always move to his left whatever its rotation?

The actor blueprint have few meshes, i want move one of that meshes.


with a bit of luck and despite my lack of knowledge i got it :eek:

that was i want. regardless of the rotation the meshes move as i wanted