One of my Flipbooks just wont work. With a Print Node after the flipbook I can confirm it executes but the animation does not change. While troubleshooting I connected the print node’s “In String” to the Flipbooks “Return Value” and noticed that only this flipbook returns with a value of true while all the others returns with a value of false when executed. With this I then tested and found that every new flipbook that I create regardless of its animation now has this problem. The only thing I can think of is something changed in the “Sprite” that all the flipbooks targets, but I did not change anything in the Sprite.
Is there perhaps a limit to how many flipbooks a character blueprint can have?
Does anyone know why a Flipbook would return a value of true?
Thanks in advance.