Set engine RPM in SimpleWheeledVehicleMovement

Hi,

Did you find anything? I’m also looking for same. Here is incomplete workaround

UWheeledVehicleMovementComponent4W* Vehicle4W = CastChecked<UWheeledVehicleMovementComponent4W>(GetVehicleMovementComponent());
Vehicle4W->EngineSetup.MaxRPM = DynamicRPM;
//DynamicRPM changes every tick which is not working. 

Vehicle4W->EngineSetup.MaxRPM is not taking updated DynamicRPM value