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Set control rig control transform from blueprint

Is there a way to set the position of a control on the control rig of an actor using a blueprint? Most documentation and guides show how to use the sequencer to animate by keyframing the controls, but I’d like to move these dynamically using a blueprint. I’ve found “Set Control Position”, which seems relevant but I’m not sure how to retrieve the Control Rig Component Reference that it requires…

EDIT: to clarify: the control rig is set as the default animation rig on the skeletal mesh, which is part of my actor.