i just am thinking that it would help a lot if we would be able to set complete folders (that we created in the world outliner) hidden / nonhidden or visible or not visible from blueprints
it would help so much in a project i am working on right now.
i have several sections of an environment in one level. i would be able to easily switch some sections on and off if i had them ordered in folders
the engine should automatically see if its a static mesh or a light etc … and switch them off/on accordingly…
i know unreal handles this automaticly to some part, but not as good as i want it to. so i could easily declar what to show and what not and save some frames with it.
i know i can attach objects to another but i find it much more complicated to handle than just a simple folder with all in it.
any thoughts on this ?