I have a pawn, and Im adding actors and components to this pawn. They start to block and collide with the static mesh of this pawn. If i create a channel these subactors and subcomponents, I can set them to ignore the pawn they will be attaching to. This works perfect, but not so much in a multiplayer game where i want the actors and subactors to block/overlay with OTHER player’s pawns/subactors/subcomponents.
So, how do i make a collision channel, array, group, or whatever that holds JUST the LOCAL player and set it to ignore itself, but block the others?