# Set character mesh to rotation of the camera

**URL:** <https://forums.unrealengine.com/t/set-character-mesh-to-rotation-of-the-camera/474325>\
**Category:** Cinematics & Media\
**Tags:** forward-vector, player-rotation, unreal-engine, question\
**Created:** [November 11, 2020, 10:47pm UTC](https://forums.unrealengine.com/t/set-character-mesh-to-rotation-of-the-camera/474325 "2020-11-11T22:47:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![AgentArachnid66](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AgentArachnid66](https://forums.unrealengine.com/u/AgentArachnid66)\
**Post date:** [November 11, 2020, 10:47pm UTC](https://forums.unrealengine.com/t/set-character-mesh-to-rotation-of-the-camera/474325/1 "2020-11-11T22:47:11Z")

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I’m trying to make quick turn functionality that will snap the player to the camera’s forward vector. I have this:

![321736-screenshot-2020-11-11-224050.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/d/4/cd4930113c8535826db37c5514621c335893a565.png)

It works alright, but there are a few issues:

- Doesn’t consistently snap the player at the same degree. One time it could snap it so that the back is flat to the camera and the next it would be at an angle
- The main issue is that keeps adding to the rotation even when it’s supposed to be dead on. If I keep pressing the key, to activate the event, it keeps rotating the actor.

Any advice would be greatly appreciated.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [November 12, 2020, 9:28am UTC](https://forums.unrealengine.com/t/set-character-mesh-to-rotation-of-the-camera/474325/2 "2020-11-12T09:28:24Z")

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Why use ‘look at’, you could just use the rotation from the camera.
