Set Angular Damping on Destructible mesh does not affect spinning rotation on chunks


Im doing some tests with destructible meshes, and one issue that I’m having is that when chunks break loose, they always get angular force applied to them. Gravity is off, and linear damping does what it’s supposed to, but not angular (doesnt matter how high the value). I basically only want to affect rotation and location by “pushing” the chunks around. They should not keep spinning after collision. I’ve tried setting angular velocity to 0, but that does nothing aswell.

I appreciate any answers on the subject, thanks!