Hello guys ! I hope you are doing well.
I have been stuck for few days on a problem and did not find the solution online.
Basically, I have a character carrying 2 weapons (Main and Side weapons). The character can drop only the main weapon. The problem is that I don’t find a way that the ammo stored in my weapon can be transferred to the one I drop. When I pick up the dropped weapon again, the initial ammo count is set on my character.
Here is a summary : I have a Character BP, a Master_Pickup BP (Parent) and several Child_BP for each weapon (shotgun, rifle and so on…)
On my character BP (see below), I have a variable Structure called Main Weapon storing all the variables of the weapon I am currently carrying (ammo count, max ammo, gun type). This structure is the same as the default class Master_Pickup BP from which I created Child BP for each weapon.
Still on the character BP, I am spawning a actor from class and select the class from the Structure so it can spawn the correct actor. However, since I have no way to input the other variable such as ammo count on this “Spawn class”, I have no idea how I can control the ammo that will stay in the dropped weapon.
I know that the problem is that the variables on my child are hard coded but how can I find a way to “set” these variables for the spawned actor ? Am I doing it the wrong way ? Should I use the Parent BP to do it ? Should I create a new Component on my character BP to stored the ammo count ?
Thank you in advance !
Sanglier Man