Set Actor Rotation not replicating

Hello!

I am messing around trying to make a top down type of game and I am trying to get the actor to always face the mouse cursor. I got it to work on the standalone but when I try to get it replicated and run as two clients, the player rotates on one but not the other. It’s also worth mentioning that the character that is rotating is stuttering as I move the mouse (I assume that’s because the server and client are not in agreement on the actual rotation of the player). Here is my blueprint that I am using - the event is set to Multicast. Any pointers or help would be awesome!

One of the first things I check is the player. Perhaps you can try that. Please check and see if the Always Relevant checkbox is marked. I have found that if I checkmark this, the rotation will be present on all clients.