Hi,
I’m using Pawn Sensing to create an LOS system for my AI.
I have a test where there are two units, which one controlled by a player.
Server controls unit 1 and the client controls unit 2.
In the server side, both units are seen as expected, but on the client only unit 2 is seen, despite the same code running as in the server.
I have tried just placing a set hidden in game when the pawn is sensed, but still no change.
The components are not set to replicate.
Is this a known problem? Do I have to do some [subterfuge][1]?