# Set Actor Collision on Dynamic Spawn

**URL:** <https://forums.unrealengine.com/t/set-actor-collision-on-dynamic-spawn/455429>\
**Category:** World Creation\
**Tags:** Map, Destroy-Actor, spawn-actor, unreal-engine, FeatureRequest, Physics, Collision, question, Blueprint\
**Created:** [September 16, 2019, 2:30pm UTC](https://forums.unrealengine.com/t/set-actor-collision-on-dynamic-spawn/455429 "2019-09-16T14:30:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![007bond007](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@007bond007](https://forums.unrealengine.com/u/007bond007)\
**Post date:** [September 16, 2019, 2:30pm UTC](https://forums.unrealengine.com/t/set-actor-collision-on-dynamic-spawn/455429/1 "2019-09-16T14:30:19Z")

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Hello, I’m spawning an actor dynamically (e.g. when my player character dies, the game mode spawns this item where the player died). The collision is enabled on it, but once a player collects it, the actor destroys itself on the server - however the collision remains.

I’ve tried “set Actor Enable Collision” and “Set Actor Hidden in Game” and “Set Collision Enabled” and I cannot disable the physics with those.

Now I know the collisions are correct because when I add the object manually to the map, and it is destroyed - I can pass through where it’s mesh was.

Any ideas?

![287514-spawn-actor.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/5/a/e5a8d3d5d000d49a28b7468c07ea614c9d0e594c.png)

![287515-spawned-actor-layout.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/d/d/3ddc70f0c85a4c8b9f5f1a047078566176c3ddbe.png)

![287516-destroy-actor.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/9/8/b9878858047fdd6a0730b94ba2f9c37058f47909.png)

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<div class="post-metadata">

**Author:** ![007bond007](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@007bond007](https://forums.unrealengine.com/u/007bond007)\
**Post date:** [September 17, 2019, 6:06pm UTC](https://forums.unrealengine.com/t/set-actor-collision-on-dynamic-spawn/455429/2 "2019-09-17T18:06:30Z")

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Nevermind - it turns out I was hitting the ragdoll capsule of the dead player, which made it look as if I was hitting the player drop and not the character. Used Set Collision Response to Channel to make Capsule not hit Capsule anymore after player death.
