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Set a variable of a different map?

Dear All,
The title says it all. I wish to know if it is possible to set a variable of a different level? I need it to create difficulty levels.
Thanks in advance.

Set difficulty level in Game Instance, when map opens, get game instance, cast to your game instance and set variable for objects referencing that value. Example, you have an elevator, an escalator, and a rotating door that all move at different speeds depending on difficulty. Game instance has difficulty set to hard, when the level loads, each blueprint can fire off an event that can look at the game instance variable for difficulty and set its speed based off the difficulty.

Thanks for the help. I will keep this for later reference. In the meantime, I decided to change a bit of functionality as well along the way for the hardcore level so I rather gave it a separate map.
Thanks again!