Hello Unreal Forums!
I have a very weird thing that started happening out of nowhere:
I’m working on a multiplayer game with OnlineSubsystemSteam. I can host a session, open a map as listen server and that session can be joined. However, changing the map via servertravel [MAPNAME]?listen
kicks the connected client almost instantly and closes the session, I can’t invite people and they can’t find the session.
A few days ago people could also join AFTER loading the map. Seamless travel has been tried enabled and disabled, no difference.
Also: Destroy Session
always returns fail, so I assume the session gets destroyed, the output log says LogOnlineSession: Warning: OSS: Can't destroy a null online session (GameSession)
. If I start as client it says LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
.
I don’t remember installing or removing plugins, maybe it’s some problem with the build.cs or something, but I triple checked that.
I’d appreciate any kind of help.
Thank you in advance!