ServerTravel not working in the lobby widget, but working on a actor overlap?

(Dedicated Server) Hi, So I have a lobby set up players can join and all that good stuff, I have a button in the lobby that calls ServerTravel from the GameMode to another map which runs on server. It doesn’t do anything. When I set up a actor with a overlap event and call the same event it works when the player overlaps. Am I missing something or is it just not going to work. Seems like it should work. Seamless travel is on. No errors on server logs. I’m stumped.


It’s calling the events but not executing.


I think casting to player controller and making the server travel event in the player controller worked! Will test some more.

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