# Servertravel and Navmesh

**URL:** <https://forums.unrealengine.com/t/servertravel-and-navmesh/461192>\
**Category:** World Creation\
**Tags:** spawn, random, online, servertravel, unreal-engine, navmesh, question\
**Created:** [February 1, 2020, 3:51pm UTC](https://forums.unrealengine.com/t/servertravel-and-navmesh/461192 "2020-02-01T15:51:41Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![tylobix](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tylobix/32/1131941_2.png) [@tylobix](https://forums.unrealengine.com/u/tylobix)\
**Post date:** [February 1, 2020, 3:51pm UTC](https://forums.unrealengine.com/t/servertravel-and-navmesh/461192/1 "2020-02-01T15:51:41Z")

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Hi! I’m developing a game, with a multiplayer mode. So far everything works fine, except for servertravel and creation of objects at certain locations.

When I start the test map normally, the objects spawn correctly in random places. For this I use the “Get Random Point in Navigable Radius” node. I also used Get Random Location in Reachable Radius. Both works fine.

But as soon as I load the map from the lobby, i.e. perform a ServerTravel, it loads an object at x=0, y=0, z=0 and then stops.

Before I did this in a different way, but this is not random. This time I want to do it right, and let the objects spawn randomly somewhere.

I hope you understand what my problem is and can help me. Thanks in advance!

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<div class="post-metadata">

**Author:** ![tylobix](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tylobix/32/1131941_2.png) [@tylobix](https://forums.unrealengine.com/u/tylobix)\
**Post date:** [February 1, 2020, 4:08pm UTC](https://forums.unrealengine.com/t/servertravel-and-navmesh/461192/2 "2020-02-01T16:08:46Z")

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![296159-solution.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/2/8/528e2b00ef9006847364e2500c05c916e3d23e3c.png)

Found out that clients must have loaded as well.
