Hi all,
i’m currently working on a small multiplayer project in UE4 4.25 using c++ but I have problem for the remote role of the server’s pawn.
The server’s pawn in the client side has the role equal to ROLE_SimulatedProxy but on the server side the remote role is equal to ROLE_AutonomousProxy. Is it normal?
If this is the case there’s a way to execute a piece of code only on the server’s pawn without using it’s role?