# Server Travel not affecting Clients

**URL:** <https://forums.unrealengine.com/t/server-travel-not-affecting-clients/368277>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, client, servertravel, unreal-engine, CPP, question\
**Created:** [August 25, 2016, 7:51pm UTC](https://forums.unrealengine.com/t/server-travel-not-affecting-clients/368277 "2016-08-25T19:51:01Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ScottSpadea](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/scottspadea/32/1194682_2.png) [@ScottSpadea](https://forums.unrealengine.com/u/ScottSpadea)\
**Post date:** [August 25, 2016, 8:10pm UTC](https://forums.unrealengine.com/t/server-travel-not-affecting-clients/368277/2 "2016-08-25T20:10:31Z")

</div>

maybe you need to create a session and have all clients join that session.

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