# Server to host mult-user Server

**URL:** <https://forums.unrealengine.com/t/server-to-host-mult-user-server/1147244>\
**Category:** Plugins\
**Tags:** dedicated-server, unreal-engine, question, Multi-User-Editing\
**Created:** [April 28, 2023, 10:48am UTC](https://forums.unrealengine.com/t/server-to-host-mult-user-server/1147244 "2023-04-28T10:48:14Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Zapking9224](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zapking9224/32/1060813_2.png) [@Zapking9224](https://forums.unrealengine.com/u/Zapking9224)\
**Post date:** [April 28, 2023, 10:48am UTC](https://forums.unrealengine.com/t/server-to-host-mult-user-server/1147244/1 "2023-04-28T10:48:14Z")

</div>

Hi,  
So a group of us are trying to build a game remotely using the multi-user server plugin. We’ve been using VPNs to try to tunnel our connection and it worked. However, the upload/download speed is extremely slow and not really viable. We looked into setting up a dedicated server through Amazon Work Space and loaded up a Remote Desktop using their server. But we weren’t sure where to go from there or if there are better approaches to working on a game remotely. Any suggestions would be greatly appreciated!
