Server possession working but client possession not working

Well, thank you a lot for your suggestions. You provided me with an understanding of not using index based statistics. So I made some changes but I am not sure that I did it correctly. It keeps not possessing the client. I am sorry if I missed anything that you suggest. What should I change according to the screenshots below? Thank you for your answers.

This is the ThirdPersonCharacter Blueprint:

This is the PlayerController Blueprint: