Server player controls vehicle, Client player(s) has jerky camera


I need to have camera without jerky or shaking movement … Basically one player control vehicle and second player standind on it.

I control vehicle with one pawn which has good camera, but second player which is standing on vehicle has so bad camera lags…
I found that i can fix this with “ignore client movement error checks and correction” but im not sure if this is the best approach to make clients without lags (because of server-client difference)…

btw question: is there some way, how to not rotate actor components when rotating actor?