Hey everyone,
I just packaged my game.
Basically, the person creating a session is the server and other players joining are clients, right ?
The issue is that the server does half of the work. The player who created the session is considered server (I checked that with print string and switch has authority), but many things like the player names, their scores and many other features I have implemented does not work. Everything does in the Unreal Editor.
It’s my first time packaging a multiplayer game with steam advanced session plugin, please help !
I’m using ‘’ listen server ‘’ option when opening level btw