# Server Error: TravelFailure: ClientTravelFailure, Reason for Failure: 'Servers can't open network URLs'

**URL:** <https://forums.unrealengine.com/t/server-error-travelfailure-clienttravelfailure-reason-for-failure-servers-cant-open-network-urls/418639>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [March 1, 2018, 1:22am UTC](https://forums.unrealengine.com/t/server-error-travelfailure-clienttravelfailure-reason-for-failure-servers-cant-open-network-urls/418639 "2018-03-01T01:22:26Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![TheOldWizard](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheOldWizard](https://forums.unrealengine.com/u/TheOldWizard)\
**Post date:** [March 1, 2018, 6:48am UTC](https://forums.unrealengine.com/t/server-error-travelfailure-clienttravelfailure-reason-for-failure-servers-cant-open-network-urls/418639/17 "2018-03-01T06:48:40Z")

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Doing a clean build worked.However when clicking the project.exe I dont get the Join succeeded message

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/e/c/6ec0f37426a1dd8f3aa7dcb358a56dfdfd927f04.png)  
I get all the way to here: [Screenshot - 6a9624348f3a982ace9322c44173a758 - Gyazo](https://gyazo.com/6a9624348f3a982ace9322c44173a758)  
which is good  
No error this time but its just a black screen. They did have me delete the player start capsule and set the default map to the testLevel.

The thing is, when i click I hear the actions of my game, but see nothing. Just a black screen and no server log for a successful login.  
Hmm

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_[View the full topic](https://forums.unrealengine.com/t/server-error-travelfailure-clienttravelfailure-reason-for-failure-servers-cant-open-network-urls/418639)._
