# Server cannot see Client movement (Android HMD)

**URL:** <https://forums.unrealengine.com/t/server-cannot-see-client-movement-android-hmd/370315>\
**Category:** XR Development\
**Tags:** Networking, google-cardboard, client-replication, unreal-engine, question, Blueprint\
**Created:** [September 13, 2016, 1:51pm UTC](https://forums.unrealengine.com/t/server-cannot-see-client-movement-android-hmd/370315 "2016-09-13T13:51:09Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kornel.l.varga](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kornel.l.varga](https://forums.unrealengine.com/u/kornel.l.varga)\
**Post date:** [September 13, 2016, 1:51pm UTC](https://forums.unrealengine.com/t/server-cannot-see-client-movement-android-hmd/370315/1 "2016-09-13T13:51:09Z")

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Hy all,

I have for testing purposes a brand new Pawn set to replicate.  
HMD turned on.  
So this way the rotation of the object should replicate.

I only see the the Server head movement from the Client, not the other way around.

So just to make it clear, in this example I am not handling any input, only relying on the HMD automatic input.  
(cannot share screen here, is there server isssue?)
