Oh wow that looks amazing! thank you so much for the super quick buildup.
Is it possible to combine your method with a method that allows a manual control too? so I could fire up each blueprint instance’s emission on an audio timeline?
For example instance1, then 2, then 1, then 5 …etc…
Thanks again for everything
EDIT: trying to rebuild my scene to mirror your setup, I am facing some super noob difficulties:
1- The “Light Chase BPs” object that is used a few times in your BP - how do I get that?
2- The Light Off / Light On boxes - how do I get those?
3- The Target -> Sequence number conversion - is that array to float?
4- I can’t seem to figure out which part of the BP is pointing to the emission\visibility parameter
sorry for all the questions and thank you for helping again