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Sequences and Multiplayer

Hi! I’m doing a multiplayer rpg (listen-server). I want to make, with a sequence, an entry of the characters to the boss room. First, I make << Add binding >> (in server) of the characters of each controller saved in a list in the GameMode. Then, with a multicast function, I play the sequence. In the sequence I change the animation with different weights. But the characters do not do the animation. Why does it fail? Is there an easier way to make an animation that depends on the number of players and show his/her character and friends’ characters?