Sequencer-Using Player Camera in the Camera Cuts after recording character game play.

How do I get the recorded player camera as a camera cut in the sequencer? The transform of both character and player camera have been recorded but it is not found in the camera cut +Camera section. The character is found but the viewport behaves differently then the player camera itself does. Is it possible to use Player Camera in camera cut?


Anyone know if this is possible? Seems like it should be but can’t find much on the topic via google.