# (Sequencer) Suddenly can't paste keys between bones

**URL:** <https://forums.unrealengine.com/t/sequencer-suddenly-cant-paste-keys-between-bones/487257>\
**Category:** Cinematics & Media\
**Tags:** keyframes, copy, keys, paste, unreal-engine, question\
**Created:** [August 9, 2021, 11:30pm UTC](https://forums.unrealengine.com/t/sequencer-suddenly-cant-paste-keys-between-bones/487257 "2021-08-09T23:30:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ShaggyPorcupine](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/shaggyporcupine/32/88717_2.png) [@ShaggyPorcupine](https://forums.unrealengine.com/u/ShaggyPorcupine)\
**Post date:** [August 9, 2021, 11:30pm UTC](https://forums.unrealengine.com/t/sequencer-suddenly-cant-paste-keys-between-bones/487257/1 "2021-08-09T23:30:51Z")

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I was copy-pasting keyframes between bones to have a base for mirroring animation (walk cycle), and then suddenly I can’t paste to different bones anymore. Whichever bone I have selected, the keyframes paste into the original bone they were copied from. Is there any setting for it? How did I change it?

Edit:To be more precise, I’m talking about copy-pasting all the transforms at once. It seems to work one by one, but it worked this way too just a while ago.
