# Sequencer rendering too many frames doesnt match up with timeline

**URL:** <https://forums.unrealengine.com/t/sequencer-rendering-too-many-frames-doesnt-match-up-with-timeline/477842>\
**Category:** Rendering\
**Tags:** rendering-system, unreal-engine, Rendering, question\
**Created:** [January 27, 2021, 5:26am UTC](https://forums.unrealengine.com/t/sequencer-rendering-too-many-frames-doesnt-match-up-with-timeline/477842 "2021-01-27T05:26:48Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Arcane](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Arcane](https://forums.unrealengine.com/u/Arcane)\
**Post date:** [January 27, 2021, 5:26am UTC](https://forums.unrealengine.com/t/sequencer-rendering-too-many-frames-doesnt-match-up-with-timeline/477842/1 "2021-01-27T05:26:48Z")

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Rendering a Sequencer timeline and it appears to be taking more frames to render than needs to like its doing like 40 frames a second or something

so the sequence is 1700 frames but i’m at 2100 and its still not done but its telling me its 121 percent done with -20 mins left to go

So bizzarre / I’ve checked everyplace where it says 30frames a second - on the timeline - in the render settings

How would you even go about making it render 125% total frames 2,127 of 1700 ??? what is this  
only happens on this scene and I cannot find any reference for any frame change but the default frame of 30 frames a second  
I’ve rendered 12-15 different scenes with 5 cameras each out of this project but this one keeps doing this - no level sequence - very few blueprints even in the scene there might only be 1  
Using the Render Que

 ![328168-20210127-001220.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/3/5/c356d3c91da260199d6f24b5f53780291edd0a12.jpeg)

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**Author:** ![DiemH781](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DiemH781](https://forums.unrealengine.com/u/DiemH781)\
**Post date:** [December 30, 2023, 4:31am UTC](https://forums.unrealengine.com/t/sequencer-rendering-too-many-frames-doesnt-match-up-with-timeline/477842/2 "2023-12-30T04:31:57Z")

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Hello…did you ever figure out what was happening and how to fix this issue. I’m currently having a similar issue, MRQ renders twice as many frames (200%). No idea what’s going on.

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**Author:** ![Miguel1900](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/miguel1900/32/1010694_2.png) [@Miguel1900](https://forums.unrealengine.com/u/Miguel1900)\
**Post date:** [January 1, 2024, 12:46am UTC](https://forums.unrealengine.com/t/sequencer-rendering-too-many-frames-doesnt-match-up-with-timeline/477842/3 "2024-01-01T00:46:13Z")

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Did you touch play rate or time dilation?
