# Sequencer: Render shot does not tick range flags.

**URL:** <https://forums.unrealengine.com/t/sequencer-render-shot-does-not-tick-range-flags/384357>\
**Category:** Rendering\
**Tags:** unreal-engine, bug-report, Rendering, question\
**Created:** [February 9, 2017, 2:03am UTC](https://forums.unrealengine.com/t/sequencer-render-shot-does-not-tick-range-flags/384357 "2017-02-09T02:03:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_3b1b1873](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3b1b1873](https://forums.unrealengine.com/u/anonymous_user_3b1b1873)\
**Post date:** [February 9, 2017, 2:03am UTC](https://forums.unrealengine.com/t/sequencer-render-shot-does-not-tick-range-flags/384357/1 "2017-02-09T02:03:56Z")

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When having a sequence with a shot track. Right clicking on a shot and then clicking “Render shot” sets partially incorrect settings in the Render Movie Settings.

Under “Animation” the Start Frame and End Frame numbers are set correctly - however the “Use Custom Start Frame” and “Use Custom End Frame” flags are not ticked. Leading to the ENTIRE sequence being rendered instead of only the shot.

I think common sense dictates for these flags to be ticked by default when going through this route.

Cheers

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [February 15, 2017, 10:21pm UTC](https://forums.unrealengine.com/t/sequencer-render-shot-does-not-tick-range-flags/384357/2 "2017-02-15T22:21:55Z")

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Hey ,

Thanks for reporting this. I’ve entered [UE-42021](https://issues.unrealengine.com/issue/UE-42021). You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

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