Hi, is there a way to stop all this blueprint crazyness going on when i hit render sequence? I’m getting sick of this! For example at the moment I have a metahuman with an ‘animation’ sequence instead of a control rig on the body (ie in the sequencer not in the blueprint- it’s set to custom) and a face rig opening the eyes. Works perfect in the viewport. The eyes are shut throughout the the animation and then they open.
When i hit render sequence, there is some weird double transformation going on and the eyes start opening early. Why would this be? Why would some kind of different animation kick in at rendertime? Is there a button somewhere called ‘render only what you see in the sequencer viewport?’ It’s driving me mad!