Sequencer issue (animating colliding actors)

Hello all,
I’m currently looking into using sequencer for gameplay moments, for example a destruction sequence where the player needs to constantly run while the ground behind him crumbles down.

One of the issues is that i need to animate an actor that at some point overlaps with another one which is not part of the sequence, and that actor has an event that needs to run when the overlapping beings and another one for when the overlapping ends. The problem is that from when the objects begin to collide and until the end of the sequence the other actor triggers an on overlap begin and right after an on overlap end for every frame, instead of detecting only one on overlap begins.

Not sure if i’m missing some settings or maybe the sequencer isn’t meant for gameplay work (would be a shame) but hopefully i can get some help here.
Thank you,

  • Adrian