# Sequencer is Unreal Engine 4 multiCam VR

**URL:** <https://forums.unrealengine.com/t/sequencer-is-unreal-engine-4-multicam-vr/468832>\
**Category:** XR Development\
**Tags:** vr-use-focus, unreal-engine, oculus-vr, question\
**Created:** [July 29, 2020, 1:31am UTC](https://forums.unrealengine.com/t/sequencer-is-unreal-engine-4-multicam-vr/468832 "2020-07-29T01:31:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TruMadd01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TruMadd01](https://forums.unrealengine.com/u/TruMadd01)\
**Post date:** [July 29, 2020, 1:31am UTC](https://forums.unrealengine.com/t/sequencer-is-unreal-engine-4-multicam-vr/468832/1 "2020-07-29T01:31:30Z")

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Hello,  
I’m exploring story telling in VR, but I cant find any info on how to use Sequencer is Unreal Engine 4 to create multi cams or pawns in VR. Does any one have in insight or any ideas?  
Thanks
