Sequencer: Is there an easy way to update the direction of SKM following a path inside Sequencer?

Hi all,
I’m relatively new to UE development and Sequencer.

I have a vehicle that I made a sequence for. It correctly follows the BP Spline I made. Everything works great but I don’t see an easy solution for it to follow the heading/direction of the spline so it’s always “driving forward”. Currently it just holds the default rotation that it starts out on. Once it hits a curve in the spline, it remains facing the same direction.

Apologize if this is a n00b question.

Any help would be appreciated.

Thanks!