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[Sequencer][Help] Spawnable actors being selected

New to sequencer and playing around with some tutorials. I keep coming across an issue whenever I have placed spawnable actors in the shots whether it be cameras, skeletal actors or lights they end up being selected in the playback upon spawn.
While not a huge issue if you’re going to end up with an in game cinematic, it comes across particularly annoying for playback and refinement of shots. Watching some tutorials I don’t see others having the issue directly, wondering if I’m doing something wrong here.

Probably something simple but any help would be appreciated. :stuck_out_tongue: