Hey alberto,
Thank you for the reply.
You’re right, the steps in the page that you linked are the closest information on the type of Sequencer work that I’m doing with Control Rigs. And, it was a lot of help.
Unfortunately, when I came across those methods in the documentation, I found that they don’t go into detail when building an advanced workflow for animations in sequencer.
There is very little documentation for non-game, purely sequencer, cinematic animations that jump between 1) keyframing, 2) animation sequences and 3) control rig poses/sequences on the same sequencer level. (for example, one pitfall for VFX animators is the understanding that control rig keyframes will overwrite bone sequence animations in the sequencer… ie. act as an absolute level vs. an additive level)
And there are few youtube videos covering advanced animations for non-blueprint, non-game, purely-sequencer workflows for UE Version 5.
Haha, maybe I should document my steps and record my own.
Thanks for the tip, alberto.