# Sequencer fires events twice

**URL:** <https://forums.unrealengine.com/t/sequencer-fires-events-twice/365569>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, question\
**Created:** [July 29, 2016, 4:58pm UTC](https://forums.unrealengine.com/t/sequencer-fires-events-twice/365569 "2016-07-29T16:58:19Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anon2247386](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anon2247386](https://forums.unrealengine.com/u/anon2247386)\
**Post date:** [July 29, 2016, 4:58pm UTC](https://forums.unrealengine.com/t/sequencer-fires-events-twice/365569/1 "2016-07-29T16:58:19Z")

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Ping prints twice because the event EventOne is called twice.

 ![100693-sh+(3).jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/1/3/a137e5643fab2ebfe4dd3459c02bab435977b211.jpeg)

In the level BP there is only node of EventOne and Print String.

 ![100694-sh+(1).png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/9/f/d9fb39742a9cc71aaa027cf70056393907036f7b.png)

At 2 seconds, Sequencer is setup to call the event EventOne. There is no other place that event is fired since this project is a Top Down template based bug reproduction.

 ![100695-sh+(2).jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/8/b/78bc15d7bbaa2cb962e99f7ff1ed3fec74717792.jpeg)

Strangely, the Ping text isn’t appearing at the same time, though. But the second print occurs ~1 second later.

To reproduce.

1. Create BP project from Top Down Template.
2. Add the usual Master and Shot1 sequencer assets within Content browser.
3. Add an event call to Shot1 somewhere between the start and end of Shot1.
4. Add custom event inside level BP named after Shot1’s event.
5. Add Print String node to it execution ping.

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [August 3, 2016, 5:35pm UTC](https://forums.unrealengine.com/t/sequencer-fires-events-twice/365569/2 "2016-08-03T17:35:56Z")

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Hi ,

This issue no longer occurs in 4.13. I believe it was resolved with the same fix as [UE-31494,](https://issues.unrealengine.com/issue/UE-31494) but if I find another existing bug entry, I’ll post it here.

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**Author:** ![anon2247386](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anon2247386](https://forums.unrealengine.com/u/anon2247386)\
**Post date:** [August 4, 2016, 12:36pm UTC](https://forums.unrealengine.com/t/sequencer-fires-events-twice/365569/3 "2016-08-04T12:36:34Z")

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Yeah, I just tried it in 4.13 P1. And it works now. Thanks.
