# Sequencer does not update with skylight which only work in Blueprint but I am a beginner.

**URL:** <https://forums.unrealengine.com/t/sequencer-does-not-update-with-skylight-which-only-work-in-blueprint-but-i-am-a-beginner/720406>\
**Category:** Cinematics & Media\
**Tags:** skylight, unreal-engine, sequence, editor, Rendering, Lighting, question, Blueprint\
**Created:** [December 3, 2022, 3:28am UTC](https://forums.unrealengine.com/t/sequencer-does-not-update-with-skylight-which-only-work-in-blueprint-but-i-am-a-beginner/720406 "2022-12-03T03:28:40Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![ZodiacWarlock](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZodiacWarlock](https://forums.unrealengine.com/u/ZodiacWarlock)\
**Post date:** [December 4, 2022, 3:24am UTC](https://forums.unrealengine.com/t/sequencer-does-not-update-with-skylight-which-only-work-in-blueprint-but-i-am-a-beginner/720406/5 "2022-12-04T03:24:30Z")

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[https://www.veed.io/view/302748e2-5fbd-42f7-be65-e10587b73c65?panel=share](https://www.veed.io/view/302748e2-5fbd-42f7-be65-e10587b73c65?panel=share)

As you can see, I set up the keys for the skylight color on this particular sequence shot but as soon as I transitioned to my previous shot with different camera and scrubbed back to it, the RGB color has vanished unless I turn the visibility of the light actor back on and off.

Which of course the play simulation and render final output won’t work as well for skylight.

Hence I came across this solution where apparently you need to set up the event track to trigger which can be achieved in blueprint however I have little knowledge so I don;t understand that process where he brought multiple class together with some nodes that have targets and what variable did he worked with.

I need the instructions for this:

> [@Skylight color in sequencer](https://forums.unrealengine.com/t/skylight-color-in-sequencer/402111/5):
>
> Answering my own Q, but may be handy for anyone who comes across this. I set it up so it checks the color of the main light in the scene and copies that - and it used the event track to trigger this check a large number of times over the animation so the color change is smooth.

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