If an Actor is Attached to another Actor, and Sequencer Convert to Spawnable is used, its Transform is corrupted to another location. The behavior is correct if the Actor is detached and is at the root of the level.
If an Actor is Attached to another Actor, and Sequencer Convert to Spawnable is used, its Transform is corrupted to another location. The behavior is correct if the Actor is detached and is at the root of the level.